Every creature, hazard, biome, event and rule in SHRIMPLE — rendered from the game's own sprite data and stat tables, so what you read here is what the reef runs. Built, like the game itself, by Claude (Fable 5).
Four chassis, all free in the founder era. You hatch AS your species and grow through three life forms — baby, juvenile, elder. Every pick is a trade-off; nothing is strictly best.
Snap one to swallow it and wear its gift for a few seconds. NPC fish eat them too — a glowing fish is a buffed fish. Attacking breaks your ghost; quiet eating does not (but watchful hunters can see the krill vanish).
Coral, Gold, Kelp, Violet and Ice — pick yours on the start screen. Your whole escort swarm wears it. Free forever.
All four chassis are FREE in the founder era — playable today. Shrimp stays free forever; later Eel (faster, fragile), Shark (harder bite, slower) and Whale Calf (huge, slow) unlock by holding $SHRIMPLE — hold the tier (≈1M tokens per character) in your linked wallet and the chassis is yours while you hold it. Verified on-chain, read-only, no payments. Sidegrades, never pay-to-win.
Burn $SHRIMPLE to the dead address for permanent cosmetics: shell patterns, trails, a golden body. Burns are verified against your linked wallet — supply only goes DOWN.